Valor Character Sheet Template
Jan. 31st, 2018 12:29 pmName
Series: (Fictional series of origin.)
Level: 5
Attributes
STR: #, Muscle: (#+lv)/2, StrAtk (Phys): (#+lv)*2
AGI: #, Dexterity: (#+lv)/2, AgiAtk (Phys): (#+lv)*2
MND: #, Intuition: (#+lv)/2, MndAtk (Enrg): (#+lv)*2
SPI: #, Aura: (#+lv)/2, SpiAtk (Enrg): (#+lv)*2
GTS: #, Resolve: (#+lv)/2,
Health: 100+(lv*10)+(STR*5)+(GTS*10), Health Increment: HP/5, Critical Health: HPInc*2
Stamina: 8+(lv*4)+(MND*2)+(SPI*2), Stamina Increment: StaP/5
Movement: (3, +1 at 5 Agi, +1 at 9 Agi, +1 for every 4th point of Agi after)
Damage Increment: (5+Lv)
Defense: (Lv*2)+STR+GUT
Resistance: (Lv*2)+MND+SPI
Skills (44 SkiP at 5th level)
Skill Name, Skill Lv: Describe the skill's effects here. Be detailed.
If it has multiple clauses, use another line for each clause.
Another line for lore text at the end is recommended.
Skill Name, Skill Lv: Describe the skill's effects here. Be detailed.
Each new skill should have it's own block.
Another line for lore text at the end is recommended.
Flaws (Up to +12 SkiP at 5th Level)
Flaw Name, Flaw Lv: Describe the flaw's mechanical effects here. Be detailed.
Include another line for each clause.
Be sure to include lore text for how the flaw manifests as a roleplaying aid; I'm apt to award Valor for roleplaying it above and beyond it's mechanical effect.
Techniques (28 Tech points)
Technique Name
(Stat) (Type) Core, Lv (Core Power) ((TP spent))
Costs a (Action type) action, and (any additional costs in Stamina or otherwise); (mention Limits on how often it can be used here).
Modifiers, including Limits not described above, go here.
Describe the technique's trappings and mechanical effects as a single unit.
Use multiple clauses, if needed.
For Damage Cores, list both the damage formula and the final amount with the sheet as written. This will help recalculate on the fly if you receive Boosts or Weakens that affect the damage formula.
Technique Name
(Stat) (Type) Core, Lv (Core Power) ((TP spent))
Costs a (Action type) action, and (any additional costs in Stamina or otherwise); (mention Limits on how often it can be used here).
Modifiers, including Limits not described above, go here.
Describe the technique's trappings and mechanical effects as a single unit.
Use multiple clauses, if needed.
For Damage Cores, list both the damage formula and the final amount with the sheet as written. This will help recalculate on the fly if you receive Boosts or Weakens that affect the damage formula.
Ultimate Technique Core: Ultimate Tech Name (8th Lv for free)
Technique Name
Costs a (Action type) action, and (any additional costs in Stamina or otherwise); (mention Limits on how often it can be used here).
Modifiers, including Limits not described above, go here.
Describe the technique's trappings and mechanical effects as a single unit.
Use multiple clauses, if needed.
For Damage Cores, list both the damage formula and the final amount with the sheet as written. This will help recalculate on the fly if you receive Boosts or Weakens that affect the damage formula.
For Transformations, include another set of Skills and Flaws, and any Form-locked Techniques, here in that order.
Series: (Fictional series of origin.)
Level: 5
Attributes
STR: #, Muscle: (#+lv)/2, StrAtk (Phys): (#+lv)*2
AGI: #, Dexterity: (#+lv)/2, AgiAtk (Phys): (#+lv)*2
MND: #, Intuition: (#+lv)/2, MndAtk (Enrg): (#+lv)*2
SPI: #, Aura: (#+lv)/2, SpiAtk (Enrg): (#+lv)*2
GTS: #, Resolve: (#+lv)/2,
Health: 100+(lv*10)+(STR*5)+(GTS*10), Health Increment: HP/5, Critical Health: HPInc*2
Stamina: 8+(lv*4)+(MND*2)+(SPI*2), Stamina Increment: StaP/5
Movement: (3, +1 at 5 Agi, +1 at 9 Agi, +1 for every 4th point of Agi after)
Damage Increment: (5+Lv)
Defense: (Lv*2)+STR+GUT
Resistance: (Lv*2)+MND+SPI
Skills (44 SkiP at 5th level)
Skill Name, Skill Lv: Describe the skill's effects here. Be detailed.
If it has multiple clauses, use another line for each clause.
Another line for lore text at the end is recommended.
Skill Name, Skill Lv: Describe the skill's effects here. Be detailed.
Each new skill should have it's own block.
Another line for lore text at the end is recommended.
Flaws (Up to +12 SkiP at 5th Level)
Flaw Name, Flaw Lv: Describe the flaw's mechanical effects here. Be detailed.
Include another line for each clause.
Be sure to include lore text for how the flaw manifests as a roleplaying aid; I'm apt to award Valor for roleplaying it above and beyond it's mechanical effect.
Techniques (28 Tech points)
Technique Name
(Stat) (Type) Core, Lv (Core Power) ((TP spent))
Costs a (Action type) action, and (any additional costs in Stamina or otherwise); (mention Limits on how often it can be used here).
Modifiers, including Limits not described above, go here.
Describe the technique's trappings and mechanical effects as a single unit.
Use multiple clauses, if needed.
For Damage Cores, list both the damage formula and the final amount with the sheet as written. This will help recalculate on the fly if you receive Boosts or Weakens that affect the damage formula.
Technique Name
(Stat) (Type) Core, Lv (Core Power) ((TP spent))
Costs a (Action type) action, and (any additional costs in Stamina or otherwise); (mention Limits on how often it can be used here).
Modifiers, including Limits not described above, go here.
Describe the technique's trappings and mechanical effects as a single unit.
Use multiple clauses, if needed.
For Damage Cores, list both the damage formula and the final amount with the sheet as written. This will help recalculate on the fly if you receive Boosts or Weakens that affect the damage formula.
Ultimate Technique Core: Ultimate Tech Name (8th Lv for free)
Technique Name
Costs a (Action type) action, and (any additional costs in Stamina or otherwise); (mention Limits on how often it can be used here).
Modifiers, including Limits not described above, go here.
Describe the technique's trappings and mechanical effects as a single unit.
Use multiple clauses, if needed.
For Damage Cores, list both the damage formula and the final amount with the sheet as written. This will help recalculate on the fly if you receive Boosts or Weakens that affect the damage formula.
For Transformations, include another set of Skills and Flaws, and any Form-locked Techniques, here in that order.